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HEROES LORE 3 JAR FULL
Then they will get ~ 2 full arrow shots out. In the first round of every fight you cast spells onto your Gremlins until they got Haste and/or Prayer to be faster than the enemy creatures. With about 200-300 Master Gremlins you can defeat most wandering creatures without losses and your army is very cheap which lets you save Gold for the upgraded Cloud Temple. The moment you can recruit Master Genies, fill the 6 other slots with one each, or make two stacks of Gremlins and use 5 Master Genies.
HEROES LORE 3 JAR UPGRADE
Collect all Gremlins into one stack and upgrade them to Master Gremlins. Buy the Tower hero from the Tavern in the first weeks. This is especially useful when playing on Difficult/Impossible difficulty. This way it is possible to cast 4–6 spells per turn.
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During the combat Master Genies' can use their special ability to cast spells on the strong troops to furthermore boost their abilities. Another useful strategy is to form few strong troops and to fill the rest of the slots with one (or few) Master Genie each.Additionally, casting Haste on Master Gremlins makes them typically act first. The downside is, that Master Gremlins only have 8 shots, which can sometimes run out. This works especially good against wandering creatures. With relatively fast Stone Gargoyles it is possible to form protective wall of gargoyles around a stack of Master Gremlins. A good strategy for Tower is to upgrade Workshop as soon as possible in order to upgrade Gremlins into shooting Master Gremlins.Tower armies have some of the best ranged-attack units available.Some may find the information in this section subjective or irrelevant. Ranged (24 shots), No melee penalty, Immunity to Mind spells, Hates Black Dragons Ranged (24 shots), No melee penalty, No obstacle penalty, Spells cost -2 spįlying, Spellcaster, Hates Efreet and Efreet Sultans Necromancy, Resistance and Interference are not available for wizards. Necromancy is not available for alchemists. Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes. Skyship - ( Grail building, reveals all undiscovered map parts, +15 knowledge to defending hero, 5k extra gold and +50% creature growth).Wall of Knowledge - (+1 Knowledge to visiting hero).Sculptor's Wings - ( Gargoyle horde building, +4/week).Lookout Tower - (unique building, the contrary to the Cover of Darkness of Necropolis towns, breaks their cover too, 20 squares lookout radius).Library - (unique building, provides an additional spell per level in Mage Guild).Artifact Merchants - (allows heroes to buy or sell artifacts).
HEROES LORE 3 JAR MANUAL
Tower armies have uniformly good morale and some of the best range attack units available." RoE manual Tower populations are comprised of creatures bound into service by powerful magic, made on the spot, or allied with the town through ancient pacts. "Wizards and Alchemists study their arcane craft in Towers. Tower is a good alignment town with alchemist and wizard hero classes. Fully built Tower, as seen on the adventure map.